Hello and welcome! I’m Shu Hui, and I am a passionate game developer with over 4 years of experience.
On this site, you can view the projects I have had the opportunity of contributing to
Feel free to reach out to me about any opportunities, projects I’m working on, or whatever if on your mind 🙂
Skills
Languages
- C++
- C#
- Typescript
- Javascript
Engines
- Unity
- Godot 4
- Cocos Creator
Tools
- Git
- Jira
- Confluence
- Azure PlayFab
Projects
A Multiplayer Online Battle Arena (MOBA) game with over with 500K+ total downloads. Where players form a team of buddies and enter the arena to compete who has the most crystals.
For this project, I worked as a Game Developer with a focus on the client and also contributed to the development of backend services.
- Buddy Adventure (In-game 2D progression system)
- Shops (Game items and In-app purchases)
- Implementation of Data Analytics
- Spectator mode for Private room
- Handled app store releases and related operations
Platform: Mobile (iOS/Android)
Tools: Unity, Azure PlayFab, GraphQL, Amplitude, Crashlytics, OneSignal, Git
Languages: C#, Typescript, Javascript
A 5 v 5 auto-battler game where players form their own teams to pit against other players.
For this project, I contributed as the Game Developer focusing on client-side and also coordinated and lead other team members on the development of the combat system.
- Developed a backend application in C++ to simulate combat
- Replay system to display the simulated combat results.
- Implementation of Data Analytics
- Coordinated and lead other team members on the development
Platform: Browser (HTML5 with Mobile support)
Tools: Cocos Creator, Git, GameAnalytics, SignalR
Languages: C++, Typescript
Shaman is a final year project developed with a team of 9 over the course of 7 months. The game features a combat system combining on-the-fly spell switching/casting and melee combat while bringing the player on an adventure to save the world.
- Implemented custom engine editor system
- Designed and implemented enemy AI
- Assisted on the design of the experience and combat
- Scripted and animated cutscenes and dialogues of the game
Platform: PC
Tools: Custom Game Engine, Visual Studio, ImGui, JSON
Languages: C++